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Screen 8 of 15

Upgrade. The wall quotes the price, opens checkout in place and returns you to what you were doing.

C. Clubhouse

Explored

community-first, with craft

The landing page is the community, readable before you join: feed, twelve rooms with member counts and film banners, who is online, a leaderboard with levels, the live calendar. Gamification is real and tasteful. Teams get a private clubhouse with the same mechanics plus the readiness ladder. The dashboard is three columns: rooms and nav, the feed with a composer, and sessions, leaderboard, level and presence.

Member. What happens after the first week: the upgrade moment in context, bringing a friend, and the member who decides their company should buy this.

Inspiration
A tabbed community shell: feed, classroom, calendar, members, leaderboard and about, with levels and streaks used sparingly
Made
2026-09-13
Pull request
#366
Reading
The 21st.dev components it ports